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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
smoking gun81
The Scope Gallente Federation
0
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Posted - 2013.04.09 18:15:00 -
[1] - Quote
Roime wrote:Why do people keep mentioning battleship sniping like it was actually something you can do in this game
No idea like I have no idea why people keep sharing their fittings. Fittings are unique ( or at least they should be ) and i'm dam tired of hearing that " just fit two EANM's and a damage control " jesus Christ no clue what so ever.
While you are at it CCP just reduce the calibration points on all ships 225 over the standard 400 ( 350 for shiny pirate ships ) then we can all rest easy knowing that the only rigs that matter are HP buff or resist rigs.
Askulf Joringer wrote: Getting a little defense there eh? Try running a Dual rep Hyperion with a single cap booster bro, it's not stable. You want a dual rep setup to work with a single injector then the cap consumption of Large reppers is going to have to be reduced.
OMG their has to be a consequence for your actions so obviously no you are not going to be stable ( however 2 x LAR's = 800 GJ over 15 seconds standard over the 10 seconds your injector cycles so if you are not shooting you can be stable injecting cap 800's ) you want to shoot MWD point and so on then something has to suffer.
Bouh Revetoile wrote: There is already sentry drones doctrines.
I love the way people are throwing that word around these days totally removes yourself from the tricky task of coming up with a fitting of your own might aswell just take fitting advice from the thread and have done with it everyone flying quad 1600 plate domi's no reason for diversity in a game like eve right ?????
Montevius Williams wrote: Gallente ships are generally the worst ships in game. So what do we do with the best Drone boat in class? Nerf it and make the Amarr drone boat better.
Ammar victor... CCP have made it quite clear to me from the first load of changes published that they are aiming for every race to use every thing in the game. I thought I would never see the day where an ammar ship had launchers like the proposed geddon. Can I has a tach mega please thank you.
Absolute absurdity.....
all in all i'm very depressed with these changes leave the bandwidth of the mega and the low slot layout alone take the utility high away if you are going to change anything like that but versatility dictates leave it there for them people that make more use of it than just a neut.
Who would think a BS fleet would want to call in capital ships without the need for yet another ship to swell the ranks and before you all start how well do frigs and recons hold up against being a primary target ???
You screw over the diversity of eve and the power my vengeance will be furious. |
smoking gun81
The Scope Gallente Federation
1
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Posted - 2013.04.09 19:29:00 -
[2] - Quote
tasman devil wrote:CCP Rise wrote:The mega would have more utility, again, playing to its strength - and the increased damage from turrets would make up for the lost low somewhat.
So neut, nos and cyno don't fall into the realms of utility ?????
I know that's only three mods but the rest of you can guess what the others are... |
smoking gun81
The Scope Gallente Federation
1
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Posted - 2013.04.09 19:40:00 -
[3] - Quote
tasman devil wrote:Maximus Andendare wrote:tasman devil wrote:Nice to see your comment, but please ... with sugar on top: go over the Amarr line too!!
I'm not sure what you expect him to "go over" on--the Amarr are the clear winners of this balance pass by a wide margin. yeah, because they have been turned into Gallente... Just take a look at the Armageddon, it is now a Dominix / Bhaalghorn hybrid that resembles the Typhoon.
R.I.P Bhaalgorn your services are no longer required because the geddon can now out range you, has the ability to use any turrets that don't need cap, use launchers, have drones like a domi and has better calibration because that is what eve has been missing right an amarrian drone boat that can out do ( apart from the neut, nos amount ) a pirate BS and a native drone race. |
smoking gun81
The Scope Gallente Federation
1
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Posted - 2013.04.09 19:59:00 -
[4] - Quote
fukier wrote: domi is not going to change... its the new king slowcat... personally i am in love with it...
as for the mega... i would think a better rate of fire bonus and remove one gun so that its 6 turrets one utility high slot and then add back a low... i would like to see the tracking bonus replaced with a falloff but hey i can live without it... now you can shield tank it and go nuts with nano or proper armor tank it... plus think nuetrons with null with a 50% increase in falloff?!?!?
as for the hype? i would increase the damage bonus and reduce to 6 turrets take away a high slot and replace with a mid slot. include a cap activation redcution for the armor bonus... so you now would have 7 high slots 6 turret 5 mid slots and 7 low slots...
See underlines bad troll get back under your bridge
fukier wrote:true that i mean i can use sentry drones at 150km and do great dps... surely you can use nuets out to that range and would not be a waisted bonus if you tried a simular setup on the geddon
NO NO NO NO NO NO NO
150Km neuts are you smoking something just take a min and think about what you are saying...
If you do not understand me let me repeate
NO |
smoking gun81
The Scope Gallente Federation
3
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Posted - 2013.04.09 20:20:00 -
[5] - Quote
Prometheus Exenthal wrote:As for the new Armageddon... I think you're overestimating the ship quite a bit. SET of neuting bonuses? Let's be clear It has one and that's range. That means you're getting a MAXIMUM of 38km neuting range (without faction gear) on a battleship that has 4 mid slots, destructible damage (drones), and an almost guaranteed passive tank.
It does not have a neut AMOUNT bonus like the Bhaalgorn, so stop making comparisons to it. A Bhaalgorn will remove more cap than it takes to activate its neut. That (in addition to its capacitor) is why it does its job well. The Armageddon is not that. If that were the case, you would have been seeing people using Neut Domis left right and center instead of the Bhaalgorns that everyone loves.
Heavy meta 4 neut uses 500 Gj per cycle -45% ( 3 x large egress port maximize I rigs 300 calibration points ) = 275 Gj per cycle so you can run 2.9 ( for arguments sake 3 heavy neuts ) per cap charge ( 1 800 cap booster ).
Just as an FYI 500 Gj used to activate 600 Gj neuted every neut neutralises more than it uses.
People do use neut domi's as a cheap version to the bhaalgorn then they shop for a bhaalgorn if they want to neut even more. |
smoking gun81
The Scope Gallente Federation
4
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Posted - 2013.04.09 21:41:00 -
[6] - Quote
Shpenat wrote:
Hyperion: With dual LAR fit needs to downgrade to half electrons. When mwd is off, full tackle, guns and reps running it is NOT CAP STABLE EVEN WITH 2 META 4 LARGE CAP BOOSTERS. In other words, single cap booster is impossible. Also since you are in small gang you really want full tackle. Wth current setup its doable. With proposed, no way.
Are you really trying to fit all that PG hungry stuff to a hyperion ??
try this instead: [Hyperion, New Setup 1] Large Armor Repairer II Magnetic Field Stabilizer II Damage Control II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Large Armor Repairer II
Heavy Capacitor Booster II, Cap Booster 800 Stasis Webifier II Warp Scrambler II Faint Warp Disruptor I 100MN Afterburner II
Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Semiconductor Memory Cell I
Valkyrie II x5 Infiltrator II x5
Swap drones as you wish but hyperion in its current state can get 1100 DPS with that fitting above it lasts 5 min ish include a strong exile and overload the reps and a 955 DPS tank.
Yeah it's a bit slow but you have to sacrifice something for your tank you can not have everything in eve get over it.
This is the state of eve today CCP you are breading people who can not think for themselves by Pigeon holing roles for ships with singular ideas for fittings yes the Hyperion could do with some improvement to vary setups for guns and rigs but please stop listening to people who want dual reps, neutron blasters, MWD's and anything else that is immensely power hungry. |
smoking gun81
The Scope Gallente Federation
4
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Posted - 2013.04.09 21:58:00 -
[7] - Quote
Bouh Revetoile wrote:smoking gun81 wrote:Shpenat wrote:
Hyperion: With dual LAR fit needs to downgrade to half electrons. When mwd is off, full tackle, guns and reps running it is NOT CAP STABLE EVEN WITH 2 META 4 LARGE CAP BOOSTERS. In other words, single cap booster is impossible. Also since you are in small gang you really want full tackle. Wth current setup its doable. With proposed, no way.
Are you really trying to fit all that PG hungry stuff to a hyperion ?? try this instead: [Hyperion, New Setup 1] Large Armor Repairer II Magnetic Field Stabilizer II Damage Control II Energized Adaptive Nano Membrane II Magnetic Field Stabilizer II Large Armor Repairer II Heavy Capacitor Booster II, Cap Booster 800 Stasis Webifier II Warp Scrambler II Faint Warp Disruptor I 100MN Afterburner II Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Ion Blaster Cannon II, Void L Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Semiconductor Memory Cell I Valkyrie II x5 Infiltrator II x5 Swap drones as you wish but hyperion in its current state can get 1100 DPS with that fitting above it lasts 5 min ish include a strong exile and overload the reps and a 955 DPS tank. Yeah it's a bit slow but you have to sacrifice something for your tank you can not have everything in eve get over it. This is the state of eve today CCP you are breading people who can not think for themselves by Pigeon holing roles for ships with singular ideas for fittings yes the Hyperion could do with some improvement to vary setups for guns and rigs but please stop listening to people who want dual reps, neutron blasters, MWD's and anything else that is immensely power hungry. This. BTW, there is now a LAAR which increase your burst active tank by a lot for more than one minute.
Indeed there are LAAR's but they are still far from viable IMO they need the capacity looking at or the reload times to compensate for the end cycle rep but that's for another thread. |
smoking gun81
The Scope Gallente Federation
5
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Posted - 2013.04.09 22:11:00 -
[8] - Quote
fukier wrote: still saying the bonus for the domi should be this:
Gallente Battleship Skill Bonuses: +10% Drone Damage , Drone hitpoints , Drone optimal range and Drone tracking speed +5% to drone activation range and sentry drone damage
Again NO NO NO
double drone damage bonus one of them focusing on sentry drones talk about Pigeon holing a ship to use a single drone type. |
smoking gun81
The Scope Gallente Federation
6
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Posted - 2013.04.09 23:26:00 -
[9] - Quote
fukier wrote:smoking gun81 wrote:fukier wrote: still saying the bonus for the domi should be this:
Gallente Battleship Skill Bonuses: +10% Drone Damage , Drone hitpoints , Drone optimal range and Drone tracking speed +5% to drone activation range and sentry drone damage
Again NO NO NO double drone damage bonus one of them focusing on sentry drones talk about Pigeon holing a ship to use a single drone type. dont think you get how good the domi would be if that were its bonuses...
I get it and no ship should be at its best using a single drone type.
ShahFluffers wrote: - When using sentries you aren't moving (unless you are willing to lose your sentries). The extra mobility that the Domi has over the Geddon is lost.
This is your choice you are not in siege or triage you do not have a bridge open and i'm guna go as far to say you don't have a cyno open either nothing that gives you -100% to speed I an getting tired of this " you aren't moving " crap because of sentries.
Arazel Chainfire wrote:
No, the biggest problem with the domi is the drones...
-Arazel
No the biggest problem with the domi is the afore mentioned statement of you aren't moving and that is down to the pilots having an averse attachment to their drones.
I would love to see you so attached to your drones if a dread drops in and starts blaping your perfectly still domi. |
smoking gun81
The Scope Gallente Federation
6
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Posted - 2013.04.10 01:04:00 -
[10] - Quote
fukier wrote: anywho those bonus i already said would be op on a tech I ship... but not on a revamped Sin.
That is why I said NO NO NO lets keep it to realistic sugestions.
Tyberius Franklin wrote: Do you feel a single type of drone retains comparable advantages and versatility to a single type of turret?
No but to give a ship ( a tech 1 ship at that ) a bonus to drones then to sentries as I have stated before Pigeon hole's a ship and its load out as people always want all the bonuses unless its an off the wall fitting ( and i'm more for off the wall fittings than cookie cutter exact copies of one another ) and giving the domi an exact bonus to sentries over an overall drone bonus is taking creativity away from people the fittings may differ slightly but the drone load outs will always remain the same. Actually scratch that fittings will more than likely be exact copies as well creativity on the whole in eve is dead.
ShahFluffers wrote: Maybe that's because you can't stockpile drones in your dronebay like you can ammo in your cargohold. If you lose 5 heavy/sentry drones in a Dominix... it hurts. You only have enough drone space for 2 extra sets of heavy/sentry drones... but realistically you only carry 1 extra set because you need light and utility drones "just in case." Consciously losing drones (and thus DPS) left and right as a tactic is not what I consider very smart (nor cheap).
No you can not stockpile drones but then again you should have a finite amount of drones like ammo, cap boosters and so on its the pilots choice to load what drones they want if you want 3 flights of heavy / sentry drones that is your choice like your choice is what 2 flights of heavy or sentry drones and the rest of your space for whatever else. You also have the ability to scoop to drone bay on any un owned drones of the dead or abandoned drones on field assuming you are with others in a fleet. And if you quote doctrine at me I may just virtually slap you that is your corp, alliance and your own decision to follow.
Omnathious Deninard wrote: I might be asking for a bit much here, but 1k drone bay for the Dominix would leave plenty of utility and offensive room for drones. I guess I kind of think of drone ships like a tool box, but right now you can only fit 3 screwdrivers in the whole thing.
Yeah think 1000m3 of drone space on a domi is OTT perhaps 400m3 is a more realistic goal. |
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smoking gun81
The Scope Gallente Federation
6
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Posted - 2013.04.10 02:04:00 -
[11] - Quote
My attempt at the domi change now before the flame and rage I have been at this a few mins and admit refinement will be needed by someone who has not been up over 24 hours and has been getting drunk for the last 4 hours.
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +7.5% Drone optimal range
Slot layout: 6H, 5M, 7L; 5 turrets , 0 launchers Fittings: 9000 PWG, 600 CPU Defense (shields / armor / hull) : 7300(+1831) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 5350(+350) / 1080s / 4.77 Mobility (max velocity / agility / mass / align time): 112 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 425 Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 96 / 6 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 468(+48)
Trying to be constructive here although i fell rage and flam coming on god help me |
smoking gun81
The Scope Gallente Federation
6
|
Posted - 2013.04.11 13:09:00 -
[12] - Quote
CCP Rise wrote:New versions of Hyperion and Megathron posted in the OP - let me know what you guys think.
In short I'm not entirely convinced on either because there is no 8 weapon slot BS now you could adjust the mega to be the new 8 weapon slot boat but IMO this slot would have to be a low giving it a layout of:
Slot layout: 8H, 4M, 7L; 8 turrets (+1) , 0 launchers(-2)
And adjust drone stats to:
Drones (bandwidth / bay): 50(-75) / 50(-75)
These changes I would feel make it to quote yourself
CCP Rise wrote: to move towards a completely dedicated gun boat.
even with a Gallente Battleship Skill Bonuses: of 7.5% to Large Hybrid Turret rate of fire and Large Hybrid Turret tracking speed adjusting capacitor recharge and ships powergrid to compensate for the extra turret and ROF bonus.
and as for the Hyperion:
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers
Are you realy going to give the hyperion the launcher after orignialy wanting to remove the launcher points from the mega when it has gratley been admitted in the thread that 7 turrets and a neut or nos was used with the mega, I'm not saying take the 7th slot away just the launcher hardpoint.
Zloco Crendraven wrote:
2 plates 2 eanm and a dc? Is not a solid tank?
NO just because you think It is does not make it so some people think pluging that explosive hole is important.
|
smoking gun81
The Scope Gallente Federation
6
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Posted - 2013.04.11 13:31:00 -
[13] - Quote
Tennessee Jack wrote:
On the launcher thing. They do have uses, and giving the Hyperion alternative options is fine. Not everybody takes battleships out solely to blob 300 by 300 people at a time.
No you're right even in the realms of PVE it would be more beneficial to fit something else than a launcher like:
A nos for incoming cap to help manage your local tank that you have a bonus to A salvager to salvage ( this can also be done by drones now ) A tractor beam A auto targeter module a smartbomb a neut
You also save space for all them lovley cap boost charges you are eating due to dual or even triple reps. |
smoking gun81
The Scope Gallente Federation
7
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Posted - 2013.04.11 15:44:00 -
[14] - Quote
How about a hull bonus of this for the mega:
+7.5% Large Hybrid Turret tracking speed and Hybrid Turret fall off
The tracking speed bonus is even more essential if tracking enhancers are getting a hit ( unless the final low slot layout is 8 then it might work ). |
smoking gun81
The Scope Gallente Federation
7
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Posted - 2013.04.11 19:22:00 -
[15] - Quote
Phoenix Torp wrote:[Megathron, Pure-Brawler] Tracking Enhancer II Tracking Enhancer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
100MN Afterburner II Warp Scrambler II Stasis Webifier II Tracking Computer II, Tracking Speed Script
Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L Neutron Blaster Cannon II, Void L [empty high slot]
Large Hybrid Burst Aerator I Large Anti-Explosive Pump I Large Anti-Explosive Pump I
1019 DPS at 8,8 km with 0.09937 of tracking. And you can even have another low slot (don't know if more buffer or other EANM). 63037 of EHP, but it's attack role, not combat role. THIS is the right way :)
I'm not so sure you can count CCP Rise wrote: Slot layout: 7H(-1), 4M, 8L(+1); 7 turrets , 0 launchers(-2) Fittings: 15500 PWG, 570 CPU(+20) Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500 Capacitor (amount / recharge rate / cap per second): 5800(+175) / 1087s / 5.02 (+.15) Mobility (max velocity / agility / mass / align time): 122(+7) / .117(-.0046) / 98400000 / 15.96s (-.63s) Drones (bandwidth / bay): 75(-50) / 75(-50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7 Sensor strength: 21 Magnetometric Sensor Strength Signature radius: 380(-20)
I really don't want to do all the math for you either...
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smoking gun81
The Scope Gallente Federation
7
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Posted - 2013.04.11 20:07:00 -
[16] - Quote
Grendell wrote:kyrieee wrote:I'm sorry Grendell but the web strength bonus is the most powerful bonus in the entire game (aside from links), giving it to an insurable T1 BS would completely upset the game balance. Perhaps not in nullsec, but certainly everywhere else. No need for apologies, just here to have some good debate. On the web bonus topic, the bonus would at max level bring the web strength back to the original 90%. This would allow the Mega the ability to keep the target locked down and being able to properly apply dps by making tracking easier. I'm not sure how that extra 30% to a single targeted ship would completely upset the game balance. If you could get into more details why that would cause a complete game imbalance, I'd be happy to give it a second thought. Personally I think there is no single bonus that could be considered the best as all fights in eve are situational. There a lot of great b onuses such as, EW strength, neutralizer range, warp disruptor range, etc. Also I'm curious as to why you feel the web would have more of an impact everywhere else over null sec. An explanation here would be appreciated!
I would rarther say 10% bonus to Warp Scrambler and Warp Disruptor range per level |
smoking gun81
The Scope Gallente Federation
7
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Posted - 2013.04.11 20:13:00 -
[17] - Quote
Akirei Scytale wrote:Phoenix Torp wrote: And then we come back to the issue of the damage applied effectively. I was talking about kiting with the second most faster ship. With that fitting you lose Megas. Think in the falloff of the projectiles and the lasers and then think in having the same EHP that those... you won't do so much damage as they.
Kiting with blasters is like swordfighting with bayonets.
Blasters |
smoking gun81
The Scope Gallente Federation
8
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Posted - 2013.04.11 20:22:00 -
[18] - Quote
Grendell wrote:smoking gun81 wrote:Grendell wrote:kyrieee wrote:I'm sorry Grendell but the web strength bonus is the most powerful bonus in the entire game (aside from links), giving it to an insurable T1 BS would completely upset the game balance. Perhaps not in nullsec, but certainly everywhere else. No need for apologies, just here to have some good debate. On the web bonus topic, the bonus would at max level bring the web strength back to the original 90%. This would allow the Mega the ability to keep the target locked down and being able to properly apply dps by making tracking easier. I'm not sure how that extra 30% to a single targeted ship would completely upset the game balance. If you could get into more details why that would cause a complete game imbalance, I'd be happy to give it a second thought. Personally I think there is no single bonus that could be considered the best as all fights in eve are situational. There a lot of great b onuses such as, EW strength, neutralizer range, warp disruptor range, etc. Also I'm curious as to why you feel the web would have more of an impact everywhere else over null sec. An explanation here would be appreciated! I would rarther say 10% bonus to Warp Scrambler and Warp Disruptor range per level That's also a good option. I think more so for the scrambler than the disruptor though.
Its just half the Arazu bonus as it would help the mega hold onto what its shooting |
smoking gun81
The Scope Gallente Federation
8
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Posted - 2013.04.12 15:32:00 -
[19] - Quote
I have flown the mega for a good long time in game and have always felt it needed the 8th turret hardpoint |
smoking gun81
The Scope Gallente Federation
11
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Posted - 2013.04.13 15:26:00 -
[20] - Quote
Irya Boone wrote:Where is is the Electronic Warfare Bonus on the Dominix like on the scorpion or armageddon ?? !!!
Can we please get away from the domi as THE ship of the gallente line up to get any such fictional E-War bonus...
Johnny Aideron wrote:OK I'm not very happy with the Hyperion I suggested in retrospect. I think the original CCP proposal for the Hyperion might have been OK if they added a bonus to armour rep capacitor use (in addition to repair amount) so that you could run two reps with a single injector.
You already can: From earlier in the thread
smoking gun81 wrote: OMG their has to be a consequence for your actions so obviously no you are not going to be stable ( however 2 x LAR's = 800 GJ over 15 seconds standard over the 10 seconds your injector cycles so if you are not shooting you can be stable injecting cap 800's ) you want to shoot MWD point and so on then something has to suffer.
And totally agree here:
Buzzmong wrote:I also think you're nerfing the drone use of the megathron too harshly, it should keep 125mbit bandwidth and 125m3 bay, drones ARE other Gallente weapons after all. The other changes to the Gal lineup are pretty aces though
If the mega takes a hit on its drone use I believe it should have an extra turret ( total of 8 turrets ) with a drone bay around the 50 - 75m3 mark and a bandwidth of 50 Mbit/sec with a slot loadout of 8-4-7. Hell you could even give the mega an E-War bonus something like: +7.5% Large Hybrid Turret tracking speed and Large Hybrid Turret falloff per Level + 7.5% ( +10% would make it fall more inline with the Armageddon E-war bonus that everyone is so concerned about ) bonus to Warp Scrambler and Warp Disruptor range per level
Askulf Joringer wrote: I personally feel that all active tanking bonuses should come with a 4% or 5% reduction in cap consumption of armor/shield reppers per level.
This comes from warfare links. |
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smoking gun81
The Scope Gallente Federation
11
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Posted - 2013.04.14 13:45:00 -
[21] - Quote
Laura Belle wrote:TeeKay Latef wrote:Quote:Hyperion[...] Slot layout: 8H, 4M(-1), 7L(+1); 8 turrets , 0 launchers You forgot -1 launcher! didn't they say 6 5 7 ?
Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers
Prehaps both of you should read the OP again to straighten things out regarding slot layouts.
Jonas Sukarala wrote:CCP Is there any chance of getting that lowslot moved to a mid on the megathron at all i think the option to shield tank nano it is its best option since it has the worst range and tank of all battleships?... oo and all attack bs need much more mobility?
Also a lot more EHP is needed surely the double HP each class of ship should be followed here....
Gallente = armor get over it you want a shield based blaster boat go rokh...
Gallente need an 8 weapon BS platform just like all the others ( Maelstrom, Typhoon, Abaddon, Apocalypse, Rokh, post patch ). Can the Gallente only count to 7 when it comes to BS weapons ?? Now the hype has gone from 8 to 6 weapons the Gallente are the only race without an 8 racial weapon slot boat and with CCP wanting to focus the mega to being a " dedicated gun boat " an 8th turret slot does that keep the 8 high slots just go +1 turret -1 launcher staying with the TQ slot layout of 8-4-7.
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smoking gun81
The Scope Gallente Federation
11
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Posted - 2013.04.14 14:14:00 -
[22] - Quote
Jonas Sukarala wrote:Yes because rokhs are so mobile and do tons of dps :P
Go poast to the caldari thread about how un happy you are with it instead of trying to give evey gallente BS hull 5 mids.
As stated gallente = armor so if you want to try to shiled tank a gallente ship you should do so within the restrictions of the hulls. |
smoking gun81
The Scope Gallente Federation
12
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Posted - 2013.04.14 14:27:00 -
[23] - Quote
Phoenix Torp wrote:smoking gun81 wrote:Jonas Sukarala wrote:Yes because rokhs are so mobile and do tons of dps :P Go poast to the caldari thread about how un happy you are with it instead of trying to give evey gallente BS hull 5 mids. As stated gallente = armor so if you want to try to shiled tank a gallente ship you should do so within the restrictions of the hulls. The problem of Gallente is, to be precise, this: they are blaster boats, dependent of the range more than other platforms, and they are armor boats. And with armor boats the best fits (for EHP purposes) are those that slow down the speed (you know, Pumps, 1600mm's and stuff like that). My fitting some pages ago, that don't slow down the speed for this attack Mega, only have <75K EHP, kind of ridiculous. In addition, they were not the fastest ships. I think they have done a great advance rising up the velocity of the Gallente boats, but Dominix. Maybe the Hyperion is still slow being a blaster boat. But Dominix is the rare ship in this situation.
That is why ( like yourself some pages back ) I suggested ship stats as follows:
smoking gun81 wrote: +7.5% Large Hybrid Turret tracking speed and Large Hybrid Turret falloff per Level. + 7.5% ( +10% would make it fall more inline with the Armageddon E-war bonus that everyone is so concerned about ) bonus to Warp Scrambler and Warp Disruptor range per level.
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smoking gun81
The Scope Gallente Federation
12
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Posted - 2013.04.14 15:09:00 -
[24] - Quote
Phoenix Torp wrote: The problem of this will be that you will have a cheap copy of an old Minmatar BS, with a Neutron Blaster Cannon II at lvl5 with 13,75 km of Falloff. And less tank as they don't use cap and can use it all for the XL-SB
Gallente are dependant ( just like the ammar ) on cap to fire so no you can not use it all for XL-SB's and to remove the RoF bonus is good IMO ( making the mega too cap hungry is bad voodoo ).
On the case of fall off I don't see it being such a problem as you are making out, the one thing I have been taking away from this thread is " the mega has a small engagement range " and while the extra 2.3 - 2.4 k fall off for void and 6.7 - 6.8 k fall off for null would help this I don't believe it will brake the game. |
smoking gun81
The Scope Gallente Federation
12
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Posted - 2013.04.14 17:43:00 -
[25] - Quote
Broxus Maximas wrote:
1) They Hyper is fine but the Rep bonus needs to be changed. I have seen some great ideas such as MWD/AB speed increase, Web Range increase, Scram range increase, or even a Falloff/Optimal range bonus. The current rep bonus really does exclude this ship from fleets and needs to be changed. (if you like a tank bonus just make it have resist bonuses)
The rep bonus gives it a nice place in small gang or even solo fleets where logistics is at a premium if at all present. A resit bonus would encroach into the realms of ammar and caldari making them races loose their place IMO.
Broxus Maximas wrote:
2) The Mega it seems that most people really want to have 5 Mids instead over the 8 lows (this will make it able to be fit in ship doctrines). To offset the loss of required 3rd Mag Stab to put the ship back where it was in DPS it will need get back more drones. The new ROF bonus though seems good also comes with huge cap problems and this needs to be addressed along with CPU issues. I have also seen some recommendations about changing the tracking bonus with falloff/optimal bonus and web range bonuses. Simply put, this is the most iconic Gallente ship and really time and effort needs to be made in making it useful. It was the BS that made me want to play the game all those years ago.
The only argument I have seen for a 5th mid slot is for shield tanking an armor ship. Doctrine oohh dear god doctrine please do not impose your corp or alliance fitting ideas as a good point for balance or change. Yes the RoF bonus brings with it cap problems that is why one of my previous recommendations was a change to the ship skill bonus:
+ 7.5% Large Hybrid Turret tracking speed and Large Hybrid Turret falloff per Level. + 7.5% ( +10% ) bonus to Warp Scrambler and Warp Disruptor range per level.
A web bonus would encroach on the vindicators territory and would not be in line with what CCP are doing to the Armageddon ( range over performance ). The main points of gallente have always been ( hybrids, drones, sensor damps and warp scrambler and warp disruptor range ) taking this into account if any gallente ship takes a E-War bonus it should be the warp scrambler and warp disruptor range bonus ( no pirate faction bonus ).
Broxus Maximas wrote: The changes are getting there but we need some more tweaks. I have not seen a Gallente BS in any fleet doctrines that I know of and we need to change this.
Again doctrine is what you, your alliance or corp impose and is more about range and / or EHP profile and / or agility.
From my experience with the mega it is more about range that the above listed ship bonus changes would fix ( an optimal range bonus would encroach into the rokh's realm ) and having the Scrambler and disruptor bonus would give the mega the ability to grab and move into its blaster range.
Even if CCP brought the E-War bonus to the mega a 5th mid slot would make this bonus OP along with leaving it with an 8th low slot this extra slot has to go somewhere again why I suggested leaving it as a high just add a turret so we can have 8 of them now the hype has been reduced to 6 turrets. |
smoking gun81
The Scope Gallente Federation
12
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Posted - 2013.04.14 19:52:00 -
[26] - Quote
Phoenix Torp wrote: I mean that to have a cheap and bad copy of a Minmatar BS you better maintain the role of the Gallente, so you forget, as you have said, the RoF bonus they are thinking to put.
I have not forgotten it I replaced it for the + 7.5% ( +10% ) bonus to Warp Scrambler and Warp Disruptor range per level making it able to hold onto its target and the fall off to hit slightly further.
Phoenix Torp wrote:See that all these pages have been to discuss the slots question.
I thought we was discussing gallente changes for odessey ship bonus, ship stats and slot layout arguments for and against such changes and to have our input into these changes.
Phoenix Torp wrote:you better give what the people demands in the slots matter and problem solved.
people are stupid and the person is smart there are documented cases showing how the crowd can mess with your ideas (as an individual ) and as such will dismiss calls for a set slot layout from such masses.
Phoenix Torp wrote:The 8 highs will give the possibility to fit 7 weapons and the utility slot that all the people is talking about being removed in the Mega. Why maintain the 7 weapons system if you now have more speed? For the nerfed damage of the drones.
The utility is now the hyp's. I don't believe the +7m/s is enough for the mega
Vladimir Norkoff wrote:Actually, no. No they don't. You are fixated on an arbitrary number that means nothing. If it is so arbitrary why not have 8 turrets, my hope for 8 turrets was in an attempt to ballence out the RoF bonus I suggested in removing in favour for the ship bonus I put forward earlier. |
smoking gun81
The Scope Gallente Federation
13
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Posted - 2013.04.17 16:22:00 -
[27] - Quote
Suicide Smith wrote: Then either drive them a Drone per level ( and the bandwidth to use it ), or another idea would be to let them fit the same mod Carriers use for additional drones/fighters ( this would be ideal if turret points remained, then you'd need to choice between more drones or turrets.. not or on the flipside, more drones, less drone control range).
You should feel bad for suggesting drone control units on BS's just like them wanting to give a BS hull carrier / logistic type bonus. You want 10 drones get a carrier. you want logistic bonus get a logistic.
Maximus Andendare wrote: Having a single ship that can fit the Drone Control Units (via role bonus) and changing the +optimal range bonus to perhaps a range increase for RR would make for some interesting fits. You could RR your sentries or a spider tanked BS fleet again. Sounds like fun gameplay to me.
You can not call for the domi to get carrier style bonus that's like asking for a dread being allowed to use a doomsday device.
Virgil Disith wrote:I had read other BS threads seeing updates to bonuses based on feed back, so I excitedly hopped over here hoping, praying something would have been done about the hyperion's worthless armor bonus.
The rep bonus is perfectly fine the tanking trouble comes from end cycle vs beginning cycle application and cycle times on relevant shield boost and armor rep modules at the end of it lots of alpha is always the solution to local tanked ships.
Maximus Andendare wrote: Don't oversell it. The Maelstrom is the "premier fleet ship" because it has ridiculously high alpha, and in an age of TiDi that is the premier fleet tactic and reason for the Mael's success. The Mael does it the best--it has nothing to do with its repair bonus, lost as it is or not.
Love it an argument for removing a solo / small gang bonus based on stupidly large scale fights and alpha, Anything can be counter by enough of anything else. Local tanked maelstrom's with AC's are quite good at small gang combat BECAUSE OF the local tanking bonus just like the hyperion is good in a similar situation. |
smoking gun81
The Scope Gallente Federation
13
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Posted - 2013.04.17 16:54:00 -
[28] - Quote
DHB WildCat wrote:Kahega Amielden wrote:Quote:This ship is going to put the Vindi out of order. I know for me personally that if these hit the server, Im going to fire sell every vindi i have before the price drops significantly and buy up hyps.
Please relook at this ship..... Its a monster with the perposed changes. Your new changes is what the Vindicator should be, not a t1 BS.
And the new Thorax obsoletes the Vigilant if you ignore the 90% webs. Right..... lets compare shall we? Vigilant - slot layout - 5 / 4 / 6 (5 turrets) bonuses - 75% damage / falloff and web bonus. drones - 50 bandwith / 50 cap Thorax - Slot layout - 5 / 4 / 5 (5 turrets) bonuses - 5% damage / 7.5% tracking drones - 50 band / 50 cap So vigi has more damage BY FAR. and ability to nano with falloff bonus or brawl with extra low slot by only really a passive option. Otherwise they are similar but vigi still better. Now Battleships - Vindicator - slots - 8 / 5 / 7 (8 turrets) Bonuses - 37.5% damage / tracking and web bonus Drones - 125 band / 125 cap Hyperion - (purposed changes) slots 7 / 5 / 7 (6 turrets) Bonuses - 10% Hybrid per level / 7.5% armor rep per level. Drones - 125 Band / 175 cap So - unless Im wrong ..... 8 turrets bonused one time 37.5% is similar to 6 turrets bonused at 10% per level. Not only that, but the slot layout both mids and lows are identical. Meaning you can place the same tank on both....... but wait Hyp gets an armor rep bonus too.. Making its Tank MUCH better than the vindis. Also the hyp now gets a full flight of Heavy drones, but also gets room for mediums and or lights with a larger bay. At least both have to use all highs for turrets for full DPS output....... oh wait thats right they gave the hyp an utility high slot too. Now explain to me again just how the thorax and vigi comparison is the same as the hyp / vindi? Cause the way im looking at this is that the vigilant still has options, nano range ... or an exltra low for a bigger buffer tank. This new Hyp make the Vindi a completely obsolete piece of ****. This new hyp is broken!
until pirate ships get the tiericide treatment any comparison is pointless but:
CCP Rise wrote:If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve. so it ultimately depends on what CCP will do with the pirate ships. |
smoking gun81
The Scope Gallente Federation
13
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Posted - 2013.04.17 18:23:00 -
[29] - Quote
Maximus Andendare wrote:You really ought to play this game before commenting on it.
First, carriers have 15 drones with the DCUs. The Domi would have 10 total. Carriers can use fighters. And I'm pretty sure the main reason to fly a carrier anyway is for triage. By your terrible logic, no ships could have bonuses any other has.
No by my logic no ships should encroach on any particular role like logi bonus on a BS or the ability to fit capital specific modules again you want 10 drones use a carrier or just go out and spend the majority of or all of your isk on a guardian vexor to get your 10 drone use on a sub capital ship.
Maximus Andendare wrote: Second, ships that have dual bonuses to damage are still usable in small gangs. Ships that have a resist bonus and a damage bonus are usable by small gangs. And the argument for the removal of the local repair bonus is twofold: local armor tanking is cap intensive and performs poorly. There isn't an ASB module that armor tanked ships can fit that makes them cap-independent for tank.
capacitor independence for ships that don't use cap and capacitor usage for them that do is kind of messed up but the ASB's and AAR's are still in an infant stage in the game and can be changed if or when CCP decide to do so until then tanking comments and capacitor independence comments for them modules should go to another thread. cap intensive well as I've stated previously in this thread you can run dual large reps on a single 800 cap charge it's the other things you do ( MWD, point, web and shoot ) that brakes it. Should your actions in combat be totally without consequence to you or your ship ???
Maximus Andendare wrote: Also, "stupidly large" fights aren't the push for getting rid of the local bonus or having it apply to remote reps. Again, you'd know this if you actually played the game. The main reason is that as soon as you introduce logi into a gang or fleet, which is ridiculously easy now with T1 logi, the local bonus is COMPLETELY wasted. So the argument becomes why fly a ship with one bonus when I can fly one with two?
i'm sorry did you overlook the niddy in this situation ( you like triage right ) 2.4 sec is all it would take ( taking into account links etc ) to rep it to FULL ( or 1.2 with two reps ) with what you are proposing this screams broken to me from a well versed triage pilot and from a BS pilot.
Maximus Andendare wrote: Some experience, even a modest amount, in the field and you might actually have enough to speak credibly here.
just because I post on a different char does not mean I don't play see: Here Here Here Here Here Part 1 Here Part 2
All around the medium size fights now lets see your credentials......... Oh look triage work |
smoking gun81
The Scope Gallente Federation
13
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Posted - 2013.04.17 23:00:00 -
[30] - Quote
Maximus Andendare wrote: You really ought to play this game before commenting on it.
First, carriers have 15 drones with the DCUs. The Domi would have 10 total. Carriers can use fighters. And I'm pretty sure the main reason to fly a carrier anyway is for triage. By your terrible logic, no ships could have bonuses any other has.
And the argument for the removal of the local repair bonus is twofold: local armor tanking is cap intensive and performs poorly. There isn't an ASB module that armor tanked ships can fit that makes them cap-independent for tank.
local armor tanking works as well as the pilot that pilots the ship if you can not get it working well go play another game. Two Large armor reps use a combination of 800 Gj coinsidently the same amount that an 800 cap charge gives and the LARGÇÖs cycle longer than the cap injector ( 15 sec vs 10 sec ) so you always got cap bring armor warfare links into this and you get better cycle time and less cap usage. Also the LAAR uses the same cap and when loaded with nanite paste gets a bonus to the repair output a thing that the cap isolated ASB do not.
Maximus Andendare wrote:just as a proper T2 logi ship will have both range and repair amount over the Domi with a proposed logi range bonus.
This is just pure crap NO T2 logi ship gets an RR module amount bonus only the niddy gets a 5% to Shied and armor RR amount it is all range bonus hence encroaching on logistic ships bonusGÇÖs and iGÇÖm such a failure ??? The T1's get one to make them more viable.
Maximus Andendare wrote:But why you're talking about triage and a Niddy (being repped?) in 2.4 seconds or...f**k it, I can't make sense of nonsense.
Are you asking for a local tanking bonus of 7.5% and 7.5% incomming repair effectivness to be applied to a niddy no you want it applied to a hyp I was showing you how long it would take to rep a ship ( again the hyp ) with a ship that had a projected RR bonus ( example the triage niddyy try and keep up ) with links and all.
Maximus Andendare wrote:Ah cool links! Woo! Instead of watching all those YouTube videos and wishing you were as good as those pilots, you should actually play the game, learn about what you're talking about, then you can post here without sounding like an idiot.
Thanks for the props on my previos exploits in eve although comming from someone that belives T2 logi ships have an amount increase in RR modules makes the props oohh so worthless.
P.S. I made a special comment for you on this video can you read the description |
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smoking gun81
The Scope Gallente Federation
13
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Posted - 2013.04.18 12:00:00 -
[31] - Quote
Maximus Andendare wrote:This only further shows how uninformed you are at this game. The Devs themselves have even stated that armor tanking is in a terrible state. At this point, you're just embarrassing yourself more with every post.
Terrible state does not mean unworkable....
smoking gun81 wrote:This is just pure crap NO T2 logi ship gets an RR module amount bonus only the niddy gets a 5% to Shied and armor RR amount it is all range bonus hence encroaching on logistic ships bonusGÇÖs and iGÇÖm such a failure ??? The T1's get one to make them more viable.
Maximus Andendare wrote:Wow, you are bad. Typical Oneiros repair amount per 5 sec cycle: 1886. Comparably-fit Dominix repair amount per cycle: 1711. Whoa! 1886 > 1711, or ~10%. Numbers are hard. See that? The T2 Logi ship reps for more.
listen I know reading and comprehention is hard so I will repeat NO T2 LOGI GETS AN RR MODULE BONUS. Bettter get training reading to level 5. No one is going to just fit 4 RR to a domi if it gets an RR bonus they are going to fit 6 and not the meta 4's either ( T2's are quite easy to fit to an oneiros also ) making your math totally wrong ( domi 2304 no drones {same med drones 2479 } > oneiros 1886 with drones ). Would you look at that a domi just out RR'd a logi this is why what you're suggesting is just BAD
Comparison is good but it has to be ship vs ship not slots vs slots I know I would put 6 RR's on a domi if it got such a logi bonus so your comparison is flawed.
Maximus Andendare wrote:I know you're going to ask, because ship fitting is probably incomprehensible to you, but here you go (the important bits): 4x Large 'Solace' Remote Bulwark Reconstruction and 5x Medium Repair Drone II s. Because of those drones, the dedicated Logi ship experiences a ten percent buff over the non-buffed repair amount of the unbonused Domi. Now you see how bad it is to waste a bonus?
not realy as soon as you mentioned meta 4 RR's i giggled. wasting slots is just as bad if you're going to do comparisons do it right ship vs ship.
Maximus Andendare wrote:I'm truly sorry that you don't know how to play Eve, yet you feel compelled to try and "prove" to everyone reading this that you can. :-/ At this point, I see no reason to continue to respond to your stupidity. Have fun with it. I'm sure you'll respond and "get me," but oh well. Can't fix stupid, not even with bonuses.
That sounds like a personaly focused insult in the space of a few pages you have proven your maturity by attempting to use profanity and insulting people that do not agree with your views I sugest you read this again but don't worry I got this
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smoking gun81
The Scope Gallente Federation
15
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Posted - 2013.04.20 21:00:00 -
[32] - Quote
Jonas Sukarala wrote:ExAstra wrote:Jonas Sukarala wrote:ExAstra wrote: The Hyperion has no reason to be plated. You fit it with a helltank and go on a rampage.
Edit: Sidenote, I don't see how the first iteration of Megathron "worked" if the same issue you're complaining about plagued it. ie Plates making it slow and hard to use blasters with any effectiveness. It worked because it (maybe) had a neut? Nope. Because it was faster? Also nope... Because it had higher DPS? Wait, nope...
you need to listen better here i was talking about the megathron first iteration on this forum i.e. about a week ago. "Listen better"? This is a forum. We read here. All you said was "the first iteration worked" which I (apparently) misinterpreted to mean the original design. "Proposal" would have been a much better choice of vocabulary. So how do you think the first balance proposal was better? Because it was "more likely to be shield tanked"? Yes a shield tanked mega with a utility high allows it to serve its attack role properly although i still think it needs more speed and agility but at least with nanos you can get somewhere but a dual plated/trimarked version is just a slow brick with pitiful range. that most things can outrange and outmaneuver.
Getting really old really fast this shield tank mega thing you and others got a fetish for...
I'm more happy with the current proposal than the previous one less chance of a shield tank, Although I still want 8 turrets on one but I can deal with just flying a vindicator all the time to get it.
as soon as I get home I will have more of an insight to what further changes I think the mega should have once tested.
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smoking gun81
The Scope Gallente Federation
15
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Posted - 2013.04.21 02:11:00 -
[33] - Quote
Jonas Sukarala wrote: Well lets put this another, how is the mega is an attack battleship when the Hype is faster after you've fitted plates? If you plated both ships the Hyperion would have more buffer so its better as a plated combat ship... so whats the point in a plated mega?.... At least a shield mega offers you something different ... lots of speed a tanky Talos if you will..
Not true ( as I've just got home and tested on duality ) let me share some of my preliminary findings regarding the new gallente line up.
The criteria:
1600 T2 plates x 2 3 x Trimarks 1 x T2 100 MN MWD Overloaded MWD
The Results:
Dominix = 1132 M/s Hyperion = 1195 M/s Megathron = 1281 M/s
Don't get me wrong it could be a bit faster to catch others, But even with a similar fit ( nothing that reduces speed or agility ) the mega would still out run the hyperion 1539 M/s vs 1435 M/s.
On another note I find the mega ( only one I've been playing with fittings for so far ) is lacking in CPU a bit despite the + 20 but then again I've always found it quite low on CPU even before the new proposal.
CCP could we get a better bump in CPU for the mega say to something like 630 ( quite an increase I know ) but we have mods like the reactive armor hardener, micro dump drive and target spectrum breaker ( two of which are modules restricted to BS hulls ) that all use more than the +20 CPU you have given the mega.
Note: I'm missing acceleration control 5 so figures are not the max they should be ( thanks duality mirror ). |
smoking gun81
The Scope Gallente Federation
15
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Posted - 2013.04.21 23:22:00 -
[34] - Quote
Jonas Sukarala wrote: shakes head..... i can read speed/mass stats in an OP ... i was referring to Hype being optimally fit i.e. armour reps/rep rigs as no speed penalty and mega then plated/trimarked. As you're not going to plate a Hyperion as you wouldn't plate a mega if you could shield tank it properly with 5 or 6 mids.
Listen ( or to be more precise read ) I'm really sorry you are never going to get your mythical 7 8 4 mega, but the hype and domi both offer you 5 mids go buy one of them and shield tank them ( or like I have told you or another that has a semi for shield tanking a mega go get a rokh ). I'm so glad you can read ( congratulations to whatever country's education system you have to thank for that ) but i'm guna bash your education system for reasoning skills ( more armor than shields and more lows than mids = armor ) get over it or provide a better argument than speed.
Personally I think you're better of terminating your character or trying your luck at getting an SP reimbursement.
ExAstra wrote:And 5 mid slots does not a shield tanked battleship make. so true but after prop mod, point and injector its more like 2 right All they want to do is stick dual XL ASB's on there and call it good but not to threat they would still die on the reload
Broxus Maximas wrote: 3) Domi, WTF huge nerf. Who is actually wanting a DRONE sniper ship that you can't move with. Terrible. Please also change the graphics for this ship maybe 1% like it and others refuse to fly it because its so silly looking.
getting a locator to find you ( and others that are making this claim ) so I can bait you into engaging and drop a blap dread on you just so I can giggle at the fact you don't want to move for fear of loosing what 10 mill odd in drones totally ridiculous, and just if you think high sec will save you arty will have a nice field day with the perfectly still target you present to it. |
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